Also, like the other titles, there are dramatic moments that usher the story along and typically result in a major choice I needed to make. There are short cutscenes and conversations that lead into free exploration of an environment, imploring me to investigate their surroundings thoroughly. The Council’s rhythm adheres to the adventure genre’s basics, progressing similarly to Telltale’s many experiences or Life Is Strange. Now, on to the gameplay experience and why The Council gets me excited for future episodic experiences. There’s a whole lot of mystery in Lord Mortimer’s home and it's the foundation of The Council’s charm. I’ll end discussion of the story by expressing that, while a murder isn’t seen explicitly in the first episode, it feels like there’s certainly murder you don’t want to acknowledge just lingering in the air. Mortimer occasionally welcomes esteemed guests to his home and, while Louis has an agenda of his on when accepting his invitation, it seems everyone else there has a mystery of their own. Louis is a member of a secret society alongside his mother, who has gone missing at the home of Lord Mortimer. Setting the foundation for The Council, episode one welcomes our protagonist Louis de Richet to the home of Lord Mortimer.
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